Let's Play Live! - Super Mario Bros. Full Soundtrack from YouTube Video

~ Aufnahme von The 8‐Bit Big Band feat. George Salazar

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1.1Let's Play Live! - Super Mario Bros. Full Soundtrack from YouTube Video6:10The 8‐Bit Big Band feat. George SalazarLet's Play Live! - Super Mario Bros. Full Soundtrack from YouTube VideoThe 8‐Bit Big BandSingle
  • XW2018-10-09

Beziehungen

sonstige Unterstützung:Hunter Bird
Halleloo Creative
Techniker(in) und Mix:John Kilgore (New York recording engineer, sound designer and recording studio owner)
alto saxophone [alto sax 1]:Andrew Gould
alto saxophone [alto sax 2]:Josh Plotner
baritone saxophone [baritone sax]:Andrew Gutauskas (Saxaphonist)
Bassgitarre [bass]:Adam Neely
Bongos, Conga und Perkussion [hand perc]:Wilson Torres (percussion player)
Bratsche / Viola:Tia Allen (viola player)
Elise Frawley (viola player)
Sarah Greene (viola player)
Will Marshall (viola player)
Cello:Marta Bagratuni
Alon Bisk (cello player)
Susan Mandel
Fagott:Jenice Rosen (Bassoonist)
flute:Mira Magrill (flutist)
Gast-game console sound chip [Nintendo Entertainment System]:George Salazar
Geige / Violine [violin 1]:Emily Gelineau (violin player)
Frederique Gnaman (violin player)
Katie Kresek
Lavinia Pavlish (violin player)
Mary Jo Stilp
Tomoko Akaboshi
Geige / Violine [violin 2]:Sita Chay (violist)
Kiku Enomoto (violin player)
Erikka Walsh
Ellie Goodman (violin player)
Ally Jenkins (violinist)
Kevin Kuh (violinist)
Gitarre und Tres:Charlie Rosen (US composer/arranger/producer/performer, 8-Bit Big Band)
Harfe:Liann Cline (harpist)
Klavier:Natalie Tennenbaum (piano player)
Oboe:Steve Lyon (Oboist)
Perkussion [mallets]:Sarah Tompkins (percussion player)
Perkussion [Roland SPD 1]:Jamie Eblen (percussion player)
Perkussion [Roland SPD 2]:Josh Bailey (percussion player)
Posaune [Trombone 1]:Alex Jeun (trombone player)
Posaune [trombone 2]:Jimmy O’Connell (trombone player)
Posaune [trombone 3]:Mariel Bildsten (trombone player)
Posaune [trombone 4]:Becca Patterson
Schlagzeug [drums]:Jared Schonig
Solo-Tenorsaxophon [solo tenor sax on world 2-3] und Tenorsaxophon [tenor sax 1]:Sam Dillon (Saxophonist)
Solo-Trompete [solo trumpet on world 1-2] und Trompete [trumpet 3]:Gabe Medd (trumpet player)
Tenorsaxophon [tenor sax 2]:Zac Zinger
Trompete [trumpet 1]:Bryan Davis (trumpet player)
Trompete [trumpet 2]:John Lake (trumpet player)
Trompete [trumpet 4]:Danny Jonokuchi (trumpet player)
Baritongesang:Josh Page (singer, 8-Bit Big Band)
Sean Switzer (singer)
Keith White
Hochgesang:Jane Bruce (singer)
Badia Farha
Gracie Nash (singer)
Ashley Sweetman
Soprangesang:Kate Bullock (singer)
Grace Choi (singer)
Danielle Gimbal (singer)
Jane Kivnic (singer)
Tenor-Gesang:Vanjah Boikai (singer)
Troy Burton
Sommer Carbuccia (singer)
Josh Greenblatt (singer)
George Slotin (singer)
conductor:Charlie Rosen (US composer/arranger/producer/performer, 8-Bit Big Band)
arranger und Orchestrator(in):Charlie Rosen (US composer/arranger/producer/performer, 8-Bit Big Band)
concertmaster:Katie Kresek
aufgenommen bei:Power Station Studios (Power Station at BerkleeNYC, fka Power Station 1977–1996, then Avatar Studios 1996–2017) in Hell's Kitchen, New York, New York, Vereinigte Staaten
Bearbeitungen:Let's Play Live! - Super Mario Bros. NO SFX Soundtrack from YouTube Video von The 8‐Bit Big Band
recording of:地上BGM (Overworld BGM, Super Mario Bros. 1) (cover, Medley)
地下BGM (Underground BGM, Super Mario Bros. 1) (cover, Medley)
城BGM (Castle BGM, Super Mario Bros.) (cover, Medley)
水中BGM (Swimming BGM, Super Mario Bros.) (cover, Medley)
無敵BGM (Invincible BGM, Super Mario Bros.) (cover, Medley)

地上BGM (Overworld BGM, Super Mario Bros. 1)

Komponist(in):近藤浩治 (Koji Kondo, Nintendo composer)
verwendet in Medleys:Pixel-Helden
spätere Parodieversion:SMB1-1.mp3.mid.nsf
Sorta Mario Bros 1
spätere Version:Super Mario Bros. - Overworld BGM (Super Mario All-Stars)
いってみよ~か
オルゴール (Music Box, Super Mario Bros. 3)
タイトル (Super Mario 64)
Teil von:Super Mario Bros. (video game soundtrack)
ist die Grundlage für:Let’s Try (Super Mario RPG: Legend of the Seven Stars)
MAP7(スペシャル) (Map 7 (Special), Super Mario World)
MARIOCORE.
Super Pipe House (Super Mario RPG: Legend of the Seven Stars)
お・し・ま・い・! (The End!, Super Mario RPG: Legend of the Seven Stars)
ゲームスタート (Game Start, Super Mario 64)
シャドウコメット (Cosmic Comet, Super Mario Galaxy)
ねぇねぇジーノごっこしようよ (Let's Play "Geno", Super Mario RPG: Legend of the Seven Stars)
enhält Überarbeitung:Long Long Ago… (Super Mario RPG: Legend of the Seven Stars)
arrangements:いにしえの王国ステージ (Mushroom Kingdom Stage, Super Smash Bros.)
ピーチ城 (Princess Peach’s Castle, Super Smash Bros. Melee)
ピーチ城上空ステージ (Peach’s Castle Sky Stage, Super Smash Bros.)
地上BGM Ver.2 (Ground BGM Ver. 2 (Super Mario Bros.), Super Smash Bros. Brawl)
music quoted in:Elementally Unstable
File Select (Super Mario All-Stars)
Super Mario Bros. Can Can
Super Mario Maker Can Can
Tales of the Destinies
별의별
enthalten in:大乱闘スマッシュブラザーズX: Super Mario Bros.

地下BGM (Underground BGM, Super Mario Bros. 1)

Komponist(in):近藤浩治 (Koji Kondo, Nintendo composer)
Teil von:Super Mario Bros. (video game soundtrack)
ist die Grundlage für:Chillin in the Underground (The OneUps)
オノレンジャー参上 (The Axem Rangers Drop In, Super Mario RPG: Legend of the Seven Stars)
シャドウコメット (Cosmic Comet, Super Mario Galaxy)
チカチカブロック
どうくつ (Cave Dungeon, Super Mario 64)
土管からコンニチハ (From Inside the Earthen Pipe, Super Mario RPG: Legend of the Seven Stars)
arrangements:Deep Breakdown (Wolly Mario)
Stage 2 (arrangement of Mario Bros’ Underground Theme)
ピーチ城 (Princess Peach’s Castle, Super Smash Bros. Melee)
地上BGM Ver.2 (Ground BGM Ver. 2 (Super Mario Bros.), Super Smash Bros. Brawl)
地下BGM (Underground BGM, Super Mario Bros. 3)
地下BGM (Underground BGM, New Super Mario Bros.)
music quoted in:Mario Bros vs Wright Bros

城BGM (Castle BGM, Super Mario Bros.)

Komponist(in):近藤浩治 (Koji Kondo, Nintendo composer)
Teil von:Super Mario Bros. (video game soundtrack)

水中BGM (Swimming BGM, Super Mario Bros.)

Komponist(in):近藤浩治 (Koji Kondo, Nintendo composer)
verwendet in Medleys:The 2-2 Blues
レインボークルーズ (Rainbow Cruise, Super Smash Bros. Melee) (Reihenfolge: 2)
spätere Version:タイトルBGM (Title BGM, Super Mario Bros. 2 USA)
Teil von:Super Mario Bros. (video game soundtrack)

無敵BGM (Invincible BGM, Super Mario Bros.)

Komponist(in):近藤浩治 (Koji Kondo, Nintendo composer)
Teil von:Super Mario Bros. (video game soundtrack)
ist die Grundlage für:MAP4(ネイティブスター) (Map 4 (Native Star), Super Mario World)
パワフル赤ちゃん (Powerful Baby, Super Mario World 2: Yoshi's Island)
メタルマリオ (Metallic Mario, Super Mario 64)
arrangements:ごきげんスター (Invincible Star, Super Mario RPG: Legend of the Seven Stars)
スーパースター (Starman, Super Smash Bros.)
スター無敵 (Star Power, Mario Kart 64)
無敵 (Invincible, Super Mario Bros. 2 USA)
無敵BGM (Invincible BGM, Super Mario Bros. 3)
無敵BGM (Invincible BGM, Super Mario World)
無敵状態 (Starman, Super Smash Bros. Melee)